I am interested in debunking some of the myths that have arisen around videogames, and I'm looking to tackle news articles that state things without backing them up. However I am also interested in how videogames are portrayed in non-news media too, so I will be looking at films.
There have been many films made using the stories of videogames, but I am not generally interested in these, as they are almost all action/horror films, and I don't feel that they tarnish the reputation of games so unfairly as do films containing games as their main theme. I am also not looking at films that have game spin-offs or merchandising.
Several films that contain games as a central theme have been released in the last few years, most recently Gamer.
The plot of Gamer (2009) revolves around one star "slayer" who is trying to save the world and enslaved humanity from a giant Virtual Reality MMO, by the looks of it a giant Gears of War MMO. It is set in the future, and contains your usual paranoid fare of population control, endangerment of minors, corporate bosses removing our basic rights to freedom etc. Having not seen this film, I cannot tell you the details or the ending, so more may follow on this particular film.
Going back in time, there was Stay Alive (2006), where teenagers play a videogame and then start to die in real life as they did in the game. The game appears to be based on the life of a murdered noble woman, and is in some way posessed. The teenagers have to fight the Countess, or in some way be killed.
This film (by the director of Ghost in the Shell) is set in the future, where people play an online Virtual Reality shooting game. The games are illegal and addictive, and can also result in your death within the game if you lose. The main character Ash is highly talented, and plays the game at the highest level formoney. At the start of the game she is trying to break out, but then gets sucked back in as she learns the game can be played at an even higher level by following a glitch. She assembles a team of people to go into the game with her to track the hidden character down to play at the higher level, but finds out along the way that winning this task will result in a privilaged position as one of the administrators. She ends up killing one of her old friends (and sort of rivals) for the position, and possibly ends up trapped within the game.
eXistenZ (1999): A film by David Cronenburg about a virtual reality game. In the not to distant future, people have ports in their bodies allowing them to be part of a network to play games. This has the classic twist "game within a game, is this reality yet?" ending. The tone of the film was that you couldn't tell what reality was, but more than that, the game was being run by some corporation, and people were against it because it was being used as a form of control.
Tron (1982): An arcade owner breaks into a computer to proove that someone is stealing his programs, but is transported into the system, where he has to defeat the Master Control Program.
There is a list of other films containing videogames on this Wikipedia page, but after looking at the list and reading the synopses, it is impressive to see how many are paranoid films about the dangers of networks, or online computer games, how they will control us, make us lose control or kill us.
I wonder if this is because people really do think that games are dangerous, or because there is no evidence either way and this makes the better story.
Addmittedly fewer than half seem to be actively negative, (and I have not watched many of the ones that aren't), but there are more than one or two. I do not know how popular any of these films were, or how I would go about testing that, but it makes you think doesn't it!
In reality, Virtual Reality is a very useful tool that can be used sucessfully in the treatment of several mental illnesses and disorders. After I return from my holiday, I will be submitting my article to UK Health Informatics newsletter on current uses of VR in treatment, and future expansions to the area, as well as reviewing some papers that look at videogame violence.